Large City: E̜stjǟzös Gri̽vro Hadfow

E̜stjǟzös Gri̽vro Hadfow

E̜stjǟzös Gri̽vro Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceWo̠tlyor Kingdom
RegionHārsi̊shāv Holt
Founded1323
Community LeaderLord Ch́ie
Area226 km2 (90 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4898 m (16069 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population53193
Population Density235 people per km2 (591 people per mi2)
Town AuraChronomancy
Naming
Native nameE̜stjǟzös Gri̽vro Hadfow
Pronunciation/e̜sˈtjaːzo˞s/ /ˈgri̽vro/
Direct Translation[offensive] [library]
Translation[Not Yet Translated]

E̜stjǟzös Gri̽vro Hadfow (/e̜sˈtjaːzo˞s/ /ˈgri̽vro/ [offensive] [library]) is a temperate Large City located in Wo̠tlyor Kingdom, Moko̠ë Empire, within the Warren.

The name E̜stjǟzös Gri̽vro Hadfow is derived from the Goblin language, as E̜stjǟzös Gri̽vro Hadfow was founded by Osabu, who was culturaly Wood Elf.

Climate

E̜stjǟzös Gri̽vro Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). E̜stjǟzös Gri̽vro Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. E̜stjǟzös Gri̽vro Hadfow covers an area of nearly 226 km2 (90 mi2), and an average elevation of 4898 m (16069 ft) above sea level.

Overview

E̜stjǟzös Gri̽vro Hadfow was founded durring the early 14th century in winter of the year 1323, by Osabu. The establishment of the new community went well, with no major obsticles durring construction.

E̜stjǟzös Gri̽vro Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and E̜stjǟzös Gri̽vro Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

E̜stjǟzös Gri̽vro Hadfow is buildings are arranged arround a network of broad paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of E̜stjǟzös Gri̽vro Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in E̜stjǟzös Gri̽vro Hadfow.

Civic Infrastructure

E̜stjǟzös Gri̽vro Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

E̜stjǟzös Gri̽vro Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

E̜stjǟzös Gri̽vro Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜stjǟzös Gri̽vro Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜stjǟzös Gri̽vro Hadfow's parks.

E̜stjǟzös Gri̽vro Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stjǟzös Gri̽vro Hadfow.

E̜stjǟzös Gri̽vro Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

E̜stjǟzös Gri̽vro Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stjǟzös Gri̽vro Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

E̜stjǟzös Gri̽vro Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

E̜stjǟzös Gri̽vro Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Gri̽vro Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Gri̽vro Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stjǟzös Gri̽vro Hadfow's public wards, blessings, and other arcane systems.

E̜stjǟzös Gri̽vro Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

E̜stjǟzös Gri̽vro Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. E̜stjǟzös Gri̽vro Hadfow's grid is powered by mana accumulators.

E̜stjǟzös Gri̽vro Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

E̜stjǟzös Gri̽vro Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

E̜stjǟzös Gri̽vro Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

E̜stjǟzös Gri̽vro Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜stjǟzös Gri̽vro Hadfow's natural decorations nor waterways.

E̜stjǟzös Gri̽vro Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

E̜stjǟzös Gri̽vro Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stjǟzös Gri̽vro Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

E̜stjǟzös Gri̽vro Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

E̜stjǟzös Gri̽vro Hadfow's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

E̜stjǟzös Gri̽vro Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, winter is long in E̜stjǟzös Gri̽vro Hadfow.

The Gravebound near E̜stjǟzös Gri̽vro Hadfow are known to be quite timid.

E̜stjǟzös Gri̽vro Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Illusion energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 103
  • Farmers: 151
  • Farm Laborer: 332
  • Hunters: 171
  • Milk Maids: 139
  • Ranchers: 65
  • Ranch Hands: 138
  • Shepherds: 143
    • Farmland: 213835 m2
    • Cattle and Similar Creatures: 13298
    • Poultry: 159579
    • Swine: 10638
    • Sheep: 531
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5319

Craftsmen

  • Arms and Toolmakers: 108
  • Blacksmiths: 115
  • Bookbinders: 64
  • Buckle-makers: 69
  • Cabinetmakers: 126
  • Candlemakers: 189
  • Carpenters: 158
  • Clothmakers: 143
  • Coach and Harness Makers: 57
  • Coopers: 143
  • Copper, Brass, Tin, Zinc, and Lead Workers: 74
  • Copyists: 51
  • Cutlers: 45
  • Fabricworkers: 120
  • Farrier: 247
  • Furriers: 33
  • Glassworkers: 204
  • Gunsmiths: 114
  • Harness-Makers: 50
  • Hatters: 107
  • Hosiery Workers: 37
  • Jewelers: 60
  • Leatherwrights: 129
  • Locksmiths: 53
  • Matchstick makers: 79
  • Musical Instrument Makers: 80
  • Painters, Structures and Fixtures: 69
  • Paper Workers: 78
  • Plasterers: 72
  • Pursemakers: 93
  • Roofers: 58
  • Ropemakers: 54
  • Rugmakers: 49
  • Saddlers: 102
  • Scabbardmakers: 111
  • Scalemakers: 55
  • Scientific, Surgical, and Optical Instrument Makers: 34
  • Sculptors, Structures and Fixtures: 50
  • Shoemakers: 52
  • Soap and Tallow Workers: 208
  • Tailors: 322
  • Tanners: 66
  • Upholsterers: 75
  • Watchmakers: 73
  • Weavers: 139
  • Whitesmiths: 43

Merchants

  • Adventuring Goods Retellers: 36
  • Arcana Sellers: 36
  • Beer-Sellers: 69
  • Booksellers: 81
  • Butchers: 132
  • Chandlers: 129
  • Chicken Butchers: 168
  • Entrepreneurs: 54
  • Fine Clothiers: 139
  • Fishmongers: 132
  • Florists: 32
  • Potion Sellers: 88
  • Resellers: 253
  • Spice Merchants: 72
  • Wine-sellers: 104
  • Wheelwright: 81
  • Woodsellers: 51

Service workers

  • Bakers: 221
  • Barbers: 236
  • Coachmen: 78
  • Cooks: 231
  • Doctors: 114
  • Gamekeepers: 87
  • Grooms: 47
  • Hairdressers: 177
  • Healers: 138
  • Housekeepers: 139
  • Housemaids: 379
  • House Stewards: 161
  • Inns: 49
  • Laundry maids: 96
  • Maidservants: 189
  • Nursery Maids: 104
  • Pastrycooks: 177
  • Restaurateur: 204
  • Tavern Keepers: 204

Specialized Laborer

  • Ashworkers: 73
  • Bleachers: 49
  • Chemical Workers: 30
  • Coal Heavers: 110
  • In-Town Couriers: 118
  • Long Haul Couriers: 118
  • Dockyard Workers: 110
  • Gas Workers: 26
  • Hay Merchants: 45
  • Leech Collectors: 131
  • Millers: 115
  • Miners: 118
  • Oilmen and Polishers: 87
  • Postmen: 120
  • Pure Finder: 71
  • Skinners: 156
  • Sugar Refiners: 30
  • Tosher: 80
  • Warehousemen: 166
  • Watercarriers: 116
  • Watermen, Bargemen, etc.: 132

Skilled Laborers

  • Accountants: 66
  • Alchemist: 77
  • Clerk: 113
  • Dentists: 54
  • Educators: 154
  • Engineers: 71
  • Gardeners: 52
  • Mages: 39
  • Plumbers: 57
  • Pharmacist: 64
  • Professors: 23
  • Scientists: 39
  • Wizards: 22

Civil Servants

  • Adventurers: 51
  • Bankers: 70
  • Civil Clerks: 129
  • Civic Iudex: 58
  • Consultants: 34
  • Exorcist: 118
  • Fixers: 64
  • Kami Clerk: 107
  • Landlords: 103
  • Lawyers: 67
  • Legend Keepers: 84
  • Militia Officers: 443
  • Monks, Monastic: 183
  • Monks, Civic: 156
  • Historian, Oral: 113
  • Historian, Textual: 64
  • Policemen, Sheriffs, etc.: 118
  • Priests: 204
  • Rangers: 72
  • Rat Catchers: 78
  • Scholars: 83
  • Spiritualist: 98
  • Slayers: 30
  • Storytellers: 208
  • Military Officers: 197

Cottage Industries

  • Brewers: 139
  • Comfort Services: 197
  • Enchanters: 59
  • Herbalists: 61
  • Jaminators: 171
  • Needleworkers: 197
  • Potters: 98
  • Preserve Makers: 166
  • Quilters: 77
  • Seamsters: 332
  • Spinners: 183
  • Tinker: 61
  • Weaver: 129

Artists

  • Actors: 56
  • Architects: 21
  • Bards: 83
  • Costumers: 31
  • Dancers: 67
  • Drafters: 33
  • Engravers: 42
  • Fine Furniture Carpenters: 26
  • Glaziers: 55
  • Inlayers: 50
  • Musicians: 147
  • Painters, Art: 26
  • Playwrights: 56
  • Sculptors, Art: 45
  • Wood Carvers: 204
  • Writers: 197

Produce Industries

  • Butter Churners: 177
  • Canners: 171
  • Cheesmakers: 189
  • Ice Merchants: 23
  • Millers: 110
  • Picklers: 87
  • Smokers: 68
  • Stockmakers: 61
  • Tobacconists: 81
  • Tallowmakers: 115

20140 of E̜stjǟzös Gri̽vro Hadfow's population work within a Foundational Occupation.

31990 of E̜stjǟzös Gri̽vro Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1063 (2%) are noncontributers.

Points of Interest

E̜stjǟzös Gri̽vro Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern E̜stjǟzös Gri̽vro Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century E̜stjǟzös Gri̽vro Hadfow was struck by a devistating earthquake. The quake brought ruin to E̜stjǟzös Gri̽vro Hadfow, which lost 133 people, 230 livestock, and 73 buildings in the earthquake. The day of the quake is remembered by many as Ill Tides's Day.

History